Rome Total War Barbarian Invasion

The player takes a role equivalent to the head of one the three great Roman houses at the time; the Julii, Brutii, and Scipii. Each of these factions has a set of attributes, initial objectives, and a few initial provinces under control. Control of a province is given to the faction whose army is occupying the province's city. The ultimate goal is to become emperor by conquering 50 provinces, gaining support from the people, before capturing Rome itself. Cities have a variety of buildings which may be built or upgraded, such as: temples, aqueducts and amphitheatres which increase the people's general happiness and wellbeing; markets and academies which respectively increase the city's financial contribution and likelihood of producing effective family members (see below); walls which make the city more resistant to assault by enemy armies; and barracks, archery ranges and stables which unlock new military units which may be trained in the city.
The player's empire is expanded by training armies in friendly cities and using them to assault and occupy enemy cities (native mercenary units may also be hired by a family member outside a city). Controlling more cities brings benefits in its increased geographical dominance and increased income from the new population's taxes. However, more space and more population become increasingly difficult to control, due to local populaces being resistant to foreign rule, and the increased distance reinforcements have to travel. If a city's inhabitants are overtaxed, underdeveloped or unprotected, they rebel and become in effect their own faction - the player's control of the city is lost, garrisoned units are forced out of the city, and a hostile rebel army is formed in its place.

Minimum System requirements:
Processor: Intel Pentium III /
Display Card!: NVIDIA GeForce2 Ultra /
Memory: 256MB
Free Disk Space: 3GB
Operating System: Microsoft Windows 98

download free game PC Rome Total War Barbarian Invasion

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