Unfortunately, the first few hours of the game don't do much to get your hopes up. After a perfunctory and pointless prologue, you begin the game proper on your own two feet. Dark Void has a sticky cover system, and much of the on-foot shooter action relies on moving from cover to cover. Some of these sections have vertical areas where taking cover means leaning over the edge of a platform or hanging below one and aiming upward. It's a novel twist, and it shakes up your spatial awareness in a way you'll appreciate once you take to the skies. Shooting mechanics are competent, and you can upgrade your run-of-the-mill weapons to make them fairly fun to shoot. Enemies are very resilient to your weapon fire, though a few shots to the head will yield a satisfying explosion, and taking cover is often prudent. However, you can kill most of your enemies with one punch, which makes sitting behind cover and firing feel slow and ineffective. Dark Void counters this by throwing more enemies at you, and at the end of skirmishes, you generally feel a mild sense of satisfaction. Yet the freedom and speed of jetpack flight is an ever-present prospect, casting its shadow over the third-person shooter sections and making them feel a bit like extra padding.
Your first flight entails little more than hovering, but it gives you a taste for exploring and using vertical space. Dark Void takes circle-strafing to a whole new level, and shooting down on enemies can increase your chance of scoring headshots. Hovering does leave you more exposed to enemy fire, but it also allows you to zip over to an enemy and deliver a deadly melee attack. There are a number of ways to dispose of your enemies during combat, including some high-impact quick-time events for bigger enemies, and taking advantage of this variety can make the ho-hum combat slightly more engaging. But even though your enemies change, their appearance does not vary significantly. It can start to feel repetitive, despite Dark Void's solid level design.
Once you don your fully powered jetpack, things get a lot more interesting. You can launch into the air at any time, and the flailing liftoff animation is a great visualization of the forces that propel you. If you don't aim properly, ground-based takeoffs can send you careening into the earth, but once you get the hang of it and tweak your mouse sensitivity appropriately, you can take to the skies with ease. You can quickly switch among flying, hovering, and landing/free-falling, and there are a number of acrobatic maneuvers you trigger while flying to help you evade or pursue enemies. Alien UFOs are similarly maneuverable. This makes them formidable foes and means that you'll be comfortable in the cockpit when you hijack one. Other vehicles aren't as fun to fly as your jetpack, but they do provide variety to aerial combat.
Os : Windows@Xp/Windows@Vista
Processor : CPU Intel Pentium IV 2.4 GHz / AMD Athelon 2.0 GHz
Memory : 1 GB Of RAM
Video Card : 256 Mb (Nvidia GeForce 7900 / ATI Radeon HD 3850 Series)
Sound Card : Compatible with DirectX@9.0c
HDD : 10 GB Free Space Drive
DirectX : DirectX@9.0c
Keyboard/Mouse
CD/DVD-ROM Drive 32x Fast Speed
Recommanded System Requirements:
Os : Windows@Xp/Windows@Vista
Processor : CPU Intel Core2Duo 2.4 GHz / AMD Athelon 2x64 Dual Core 2.0 GHz
Memory : 2 GB Of RAM
Video Card : 512 Mb (Nvidia GeForce 8800 GTS / ATI Radeon HD 4830 Series)
Sound Card : Compatible with DirectX@9.0c
HDD : 10 GB Free Space Drive
DirectX : DirectX@9.0c
Keyboard/Mouse
CD/DVD-ROM Drive 32x Fast Speed
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