What's stranger than a PlayStation 2 game costarring The Professional's Jean Reno and House of Flying Daggers' Takeshi Kaneshiro that's all about killing hordes of ghoulish samurai monsters? A budget-priced PC port of that same game two years later, coming from a completely different publisher. Ubisoft did the bare minimum in translating Capcom's original PS2 version of Onimusha 3: Demon Siege to the PC, so not even the game's references to the original control scheme have been modified. However, since the underlying source material is great stuff, and since the game still looks good and mostly runs smoothly, this version of Onimusha 3 holds up quite well.
Unlike the previous games, Onimusha 3 is played a real-time environment instead of pre-rendered backgrounds, although the camera is still controlled by the computer.
Gameplay alternates between Samanosuke fighting in modern day Paris and Jacques fighting in Feudal Japan. Samanosuke fights using close range weapons whilst Jacques uses an energy whip which can also be used at certain points to swing across gaps. Like the previous games, Samanosuke and Jacques can gain elemental weapons, changing their fighting style and allowing access to magic attacks. If the player collects certain items during the game and completes it, Samanosuke will be able to use his weapons from the first game in the next playthrough. Players will also get to control Michelle, who relies on guns.
Like previous games, attacking and defeating enemies reaps souls, which when absorbed can restore health and magic, be used as currency for purchasing ammo and health items, and allow Samanosuke or Jacques to enter a more powerful Onimusha state for a short time.
New to this game is a focus on time travel when solving puzzles. For example, if Samanosuke comes across a door in the present that has become too withered to open, Jacques will need to open the door in the past so that it will stay open for Samanosuke to progress. Such as the flow of time is, things Samanosuke does in the present will not affect things in the past. However, Ako is able to transfer some items between both timelines.
Operating System: Windows 2000/XP
Peripherals Supported: Gamepad and headset
Processor: Pentium III 1GHz, AMD Athlon 1 GHz (or better)
Hard Drive Space: 2 GB minimum
RAM: 256 MB of RAM (1 GB Recommended)
CD-ROM: 12x or faster CD-ROM
Video Card: 128 MB DirectX 9.0c-compliant AGP or PCI Express graphics card (256 MB or higher for High Graphics Detail support)
DirectX Version: DirectX 9.0c or higher
Sound Card: DirectX 9.0c-compliant sound card (or better)
NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio.
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